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Computer Applications

Modelling of an Architectural Design

The first project involves a completion of the basic form and the external model of a certain design. As for me, I have chosen to create a 3D model based on the final model I have designed in Semester 2. Below are the ways I have used to start off the 3D model in Rhinoceros.

Here are renderings of the whole form which does not include any material. To access the soft copy of the file, click on the icon located at the top right of the gallery below.

Exterior Still Renderings

The second project involves two parts where the first part requires a photorealistic rendering of the exterior view of the model. The desired effect is acquired through proper choice of materials, camera views and lighting. It then can be further enhanced in other post-production tools to make it more realistic.

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The file is saved into .igs file format and is then exported into 3ds Max.

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I started off by setting the proper renderer. In this case, I chose to use Vray Adv Rendering Machine as it is able to produce a better result.

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Then I start to fill the material library with selected materials that is suitable for the model. This involves attaching materials along with their diffuse, bump, reflection and etc. bitmaps.

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Here's the choice of materials that I have included which ranges from different type of wood, steel, glass and grass types.

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From there on, I just have to drag the materials to the selected areas. This is a result of just simply attaching materials to the model.

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After attaching all the materials, UVW Map is added in the modifier list for each polysurface. From there, Real-World Map Size is toggled on to allow the pattern for each map on each polysurface to be of equal and realistic size.

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Then each map for each polysurface is adjusted and rotated until it looks more realistic and logical.

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Here's a basic look when the materials are properly attached.

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Once all the materials have been attached accordingly, then lighting is set. Daylight is used to achieve a proper natural light.

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A simple test render to see whether the lighting has achieved the desired effect.

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Then, multiple v-ray camera is placed depending on achieving an interesting view angle.

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After that, I added in models of trees to allow a more realistic render with natural shadows of surrounding trees and lighting of the surrounding area.

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Here's a view from one of the cameras, rendered with trees in it to achieve the desired effect of light and shadows.

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Towards the final, the views are then rendered with proper amount of exposure. ISO, shutter speed and f-number is toggled to achieve a desirable effect. Once rendered, the image is then saved.

The images are then further enhanced in Adobe Photoshop to create more realistic shades and images. Here are the final two images which have been edited.

Interior Still Renderings

As a continuation of the second project, we are required to have interior renderings of the building. This includes the variation of having furnitures to lighting and to capture the right amount of light for the interior spaces.

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From the previous model, the similar methods are continued in interior renderings. I started off first with importing certain types of furnitures, in this case is the bed.

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Then I attached and applied the materials to the objects and not forgetting have UVW Mapping to ensure a proper scale of the bitmap.

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Once the furnitures in that specific space has been completed, I added a human figure into the model. This allows a more realistic shadow and position of a human figure.

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From there on, the position of the sun is adjusted to achieve a favourable effect and test renders are used to ensure the clarity of the image.

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I then continue on to another space and repeat the similar methods of importing furnitures and attaching materials.

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As for this space, more furnitures are added to create more complexity and realistic space.

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Once completed, a human figure is also added in with 'populate' and the sun is adjusted to achieve a desirable effect. 

The final two rendered images are then tweaked and edited in Adobe Photoshop to allow a clearer image and enhancing its reality. Below are the final rendered images for interior renderings.

Animation

The final project involves a video of the animated 3D model which is no less than 1 minute. The video involves walkthrough of the building and shows understanding of the spaces and the form of the building.

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As for my video, I intend to animate the building through the process of constructing it. As such, I have used the slice tool and have adjusted according to the frames to allow the view of the building being constructed simultaneouslyh with other components.

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Apart from that, I use alot of camera movements to create a pan effect to slowly highlight my building. The cameras are placed accordingly in positions according to the time frame.

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I even used the movement of the sunlight to create the video as if it was a time progress of the building, allowing more complexity and creating a better feel towards the building. The first three steps are repeated multiple times for other building components and scenes.

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For the night scene, I added lights into the building to illuminate the building and adjusted the lights to flicker and switch on based on the time frame.

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To ensure the frames go well, I often test render to ensure each scene is desirable. The rendered frames are saved to a destinated file.

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The frames which have been rendered are imported into Adobe Premiere Pro where I start to place the frames accordingly to the time allocated for each frame. Certain transition effects are added to allow a smoother video.

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The final part is to include an audio which suits the video to deliver an interesting video. A desired song is downloaded and attached to the audio of the clip and is finally rendered and exported.

Here is the final result of the video which is uploaded into Youtube. The building is modeled with Rhinoceros 3D, rendered with 3DS Max and the video is made with Adobe Premiere Pro.​

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